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Seven Days at Sea - Group Project
Seven Days at Sea is a roguelike wave based survival game made in my third year at University as port of a group collaboration project. I acted as the project lead, lead designer, lead level designer and lead QA tester for this project.
During the day, players can relax and use their fishing rod to collect weapons and upgrades form the ocean, at night, a wave of sea monsters attack the boat, and the player has to use whatever they collected during the day to survive seven days at sea.

Trailer and Gameplay Video
Level Design Process
For the first iteration, I made a basic boat shape and room layout in photoshop, and made a blockout in Unreal Engine to test scale and gameplay.






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